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Bsnes vs snes9x
Bsnes vs snes9x






bsnes vs snes9x
  1. #Bsnes vs snes9x movie
  2. #Bsnes vs snes9x zip file

Happy Holidays from the Snes9x dev forum! We've got several new and (maybe) exciting features as something of an early Christmas. Hit our friendly download mirrors and have fun. consult the change log for more info on other fixes and additions. you got zsnes like movies, and AVI recording on supported platforms. And, better SuperFX support for you non-x86 users. SETA010(F1ROC) and partial DSP-4 support.

#Bsnes vs snes9x movie

Oh look! a WIP Release!!! Major features this time around include Movie support.

  • Fixed infiniti loop and invalid read bug in.
  • Fixed buffer over/under flow due to incorrect logical.
  • Updated porting.html (porting.txt) in sync with 1.5.
  • Unix: Changed the default settings in config.
  • Unix: Removed -with(out)-asmcpu option in configīecause the i386 assembler CPU core is out of date.
  • Unix: Fixed JMA options in config (Nach).
  • Added the Katakana font for onscreen messages.
  • Added partial Satellaview (BS) emulation.
  • Many thanks to byuu for much information.
  • Various timing fixes: NMI, IRQ, WRAM refresh,.
  • Speed adjustment of C++ Super FX emulation.
  • bsnes vs snes9x

  • Fixed the memory access problem in C++ Super FX core.
  • Added 4-point gaussian interpolation and proper envelopes.
  • Unix: Fixed detection of newer libpng (spotted by vapier) (PBortas).
  • Add support for saner directory structures under Unix (anomie).
  • CPU instruction fixes (mostly emulation mode & timing) (anomie).
  • Config file for Unix/X11 and Unix/SVGA (anomie).
  • Add some missing ifdefs (UNZIP_SUPPORT and ZLIB),.
  • Fix turbo frameskip, X11 keyboard auto-repeat, VRAM reads (anomie).
  • #Bsnes vs snes9x zip file

    Support for IPS patches in the zip file (anomie).Anomie's control remapping patch (anomie).Fix "no PNG support" error message (anomie).configure fix for detecting libpng (anomie) Added 'oops' auto-snapshot support (anomie).Pseudo-hires rendering flush, Old 2xsai endian fix (anomie).However if you do, please send the changes back. However interested parties who have the neccesary skills can make a Windows port of the source. Unforunetly since the Windows port is radically different than every other port of Snes9x, and no one cared to maintain the Windows port, this release will not have a Windows port. Tons and tons of internal core changes were made to make Snes9x way better than before, and work on more platforms than before.








    Bsnes vs snes9x